A Brief History of how Microsoft (and others) Changed the World… Part 2

On July 7, 2011 I posted the first instalment of what started out as a short article for BackBone Magazine, and soon developed (and continues to morph) into something else completely.  You can read the first part here: http://garvis.ca/2011/07/07/a-brief-history-of-how-microsoft-and-others-changed-the-world-part-1/

This is the second part of the article, and it starts to get interesting if you are interested in the history of the most significant industry of the last quarter-century.  If you have not read the first section I recommend you do before proceeding, but there will not be a test at the end, only context throughout.I hope you enjoy this trip down memory lane, and look forward to your comments and feedback! –M

In November, 1985 Microsoft revealed its new platform – Windows. It would take another ten years until they revealed what most people consider the first truly user-friendly version; in August 1995 Bill Gates launched Windows 95, and with all of its beauty, bells, and whistles, it remains an industry joke that his demo machines crashed (and that you needed to press Start to turn it off). Of course Windows 95 was still considered a home version, and although it was for the first time included in the same box, required an underlying version of MS-DOS to load before it did.

Shortly thereafter Windows NT was launched. NT was a pure business operating system that would allow IT administrators to control much of it centrally. It was their goal, however, to bring these two platforms together into one single environment. In late 2001 that would become a reality with Windows XP, which although it did have a Home Edition and a Professional Edition, sat on the same kernel.

Windows XP was the first operating system that most people would use, and by that we mean that shortly after its release the world of ‘personal computers’ hit a tipping point, and during the ten years that followed its release all of the pieces of the history of an industry would come together – computers, the Internet, interconnected applications – to a point where nearly everyone in the developed world has and uses a computer, and people who short years before would have handed tasks such as e-mailing and writing documents to secretaries are now doing it all themselves. Grandmothers who just a few years before were afraid of computers are using Facebook and Skype to stay in touch not only their immediate families but also with friends and family far and wide. The (developed) world is on-line, and while so many of the tools we use to make our lives easier are not from Microsoft, without Microsoft Windows – a single platform so pervasive so as to run on over ninety percent of desktop computers (as well as some seventy-five percent of servers) it would be difficult to see how all of these changes – indeed how the tipping point that allowed them all to happen – could have happened without Microsoft.

With that being said, the single most popular commercial software package (or software family, as there are different editions) that gets installed on Windows-based computers is Microsoft Office. The Office Suite at its core consists of a word processor (Microsoft Word), spreadsheet (Microsoft Excel), and presentation package (Microsoft PowerPoint). There are competitive packages to each of these, as well as to the plethora of applications that are included in various other editions of the package. Some of these, such as Open Office, are even free. Yet corporations continue to buy licenses for the Microsoft offering. It is certainly not because corporations are fiscally irresponsible, it is simply that the products are designed to work together from the ground up, and while Open Office on Windows was brought over from the open-source world, Office was built specifically for Windows, by the company that makes Windows. As the industry continues to evolve ‘into the cloud’ Microsoft has invested heavily in web-integration of the suite, including the ability to store and work on documents on-line, as well as both private- and public-cloud versions of the most popular applications of the Office suite. They were not the first to release on-line, subscription-based (or free) applications… but no other company offers the level of on-line and local integration that allows the end-user to work how he wants, where he wants.

It has been twenty years since the deal with IBM, and the vast majority of computers sold today are still sold with a license for a Microsoft OS. Whether you spent three hundred dollars on a netbook with Windows Home Basic or several thousand dollars on a high-performance workstation with Windows Ultimate, a few dollars of your purchase price goes directly to Microsoft. Those bundled licenses, called original equipment manufacturer (OEM) licenses, are the least expensive way to purchase the product; with that being said, Microsoft may be the only company in the world that sells products for a cost of ‘It Depends…’. Is the OEM version of the product any different than the retail (FPP, for Full Package Product) one? Not in any way that most users would notice – but legally it makes all the difference in the world. The OEM ‘SKU’ (pronounced skew) of Windows, or any other Microsoft software available in OEM, has no upgrade rights (it cannot be used to upgrade a previous version of the OS), and is tied to the hardware (specifically to the motherboard and CPU). If those components are replaced – whether due to a hardware failure or the desire to upgrade or whatever other reason – the OS is no longer legal for use. While the writer is not sure how large computer resellers handle this issue for warranty replacements, he has heard of too many smaller Partners and resellers who shirk this issue, whether inadvertently due to ignorance, or blatantly with full knowledge of the legality.

If it is true that over the years, dating back to the original IBM PCs, a significant percentage of Microsoft software has been pirated, it is easy to surmise that as the largest software company in the world they have lost billions of dollars to illegal software sales. In fact, it is entirely possible (although difficult if not impossible to quantify) that the Microsoft Corporation has been the single most stolen from entity in the modern world (we will leave the pillaging of villages and civilizations from the Israelites through the Aztecs & Mayans pride of place… for now). In all likelihood dating back to the original MS-DOS there have been Billions of dollars in pirated or otherwise unlicensed Microsoft software installed.

Imagine someone stealing a Billion Dollars in cars from Toyota… or a Billion Dollars in diamonds from deBoers… or a Billion Dollars in televisions from Sony. These companies would actually suffer a two-fold loss – not only have they lost that amount in saleable merchandise, but they have also lost the same amount because the consumers of those stolen products don’t actually have to purchase them from the manufacturer. It would be, in a word, devastating.

While Microsoft is severely anti-piracy, and while that crime does affect them, the cost is nowhere near what it would be to almost any other industry. The reasoning is twofold:

1) While Microsoft manufactures and delivers a product, it is not the box that costs money, but rather the software – easily and very cheaply reproducible –within that box that is the product. So if a car manufacturer loses half the value of the sale cost for a stolen car, Microsoft – any software company, really – loses the cost of the box.

2) A large percentage of people who use pirated software who would not pay for the product if they had to.

Still, Microsoft (and other software vendors) go to great lengths to prevent illegal usage of their products, and they are right to do so. At the same time, they give away huge amounts of software, both to their partners but also to developing nations It has been twenty years since the deal with IBM, and the vast majority of computers sold today are still sold with a license for a Microsoft OS. , and give bigger discounts on them,

One of the reasons that Microsoft has been so successful seems counter-intuitive to a company selling products. They simply make it difficult (and in some cases impossible) to buy product or receive support directly from them.

From very early on Microsoft has relied on others to sell their product. They are by no means the first to do business that way, but they have spent years developing a partner ecostructure that promotes, evangelizes, sells, and supports their products. You can still buy Microsoft products – at least, many of them – from retail outlets. However the vast majority of Microsoft products solutions are sold by Partners.  The ‘channel’ has grown up with a love-hate relationship with Microsoft, and there are people who would say that Microsoft does not treat their Partners fairly – certainly they admit (or I have heard a corporate vice-president admit at a Partner event) that Microsoft does not treat all of its partners equally.  However this seemingly unhealthy relationship may be, it is hard to overlook the fact that there are thousands of companies that have made a very good living reselling Microsoft solutions.

To be continued… stay tuned!

A Brief History of how Microsoft (and others) Changed the World… Part 1.

In October of last year I pitched an idea to the editor of Backbone Magazine for an article about how Microsoft changed the world.  We were a month shy of the 25th anniversary of Microsoft Windows, and I thought it would be a fitting and timely piece.  He asked me to write a short piece on my view of it, but after sitting down at the keyboard for a few hours I realized that I was over 5,000 words… and had not nearly finished.  Peter and I agreed that the piece would be wrong for Backbone, but I have continued to work on it with the goal of publishing it here.  As it is a combination of history (although I have not checked most of the facts – they are from memory) and opinion, where better to publish it than on The World According to Mitch.

The following is only the first installment… there will be several parts to this article before it is done.  I hope you enjoy this trip down memory lane, and look forward to your comments and feedback! –M

In 1974, chiefly on the strength of an article about a kit-computer in a fringe magazine, a company was incorporated in New Mexico by a Harvard dropout and a couple of friends. Within five years nearly every home computer in the world would be running their software.

While that may seem like an incredible feat, we must put it into the perspective of the day, which is that while there were a lot of people trying to develop a market around the home computer, there weren’t really all that many such machines out there, and the ones that were out were not what we would recognize today as ‘personal computers.’ In fact they had a much closer resemblance to video game machines with keyboards – in fact some of the biggest names were exactly that.

It certainly would have been a far-out prediction to make in 1974 that not only would most households in the developed world have at least one and often several computers in it, but that they would be as ubiquitous as a toaster and in many cases begin to replace common devices such as television, radio, and the telephone.

How did we get from there to here? The music revolution can be attributed to a number of recognizable factors, such as the development of the MP3 file format and personal digital music players such as the iPod. What were once called ‘Record Stores’ are going bankrupt faster that you can take notice of an industry’s demise. Voice over IP (VoIP) has started replacing the Switched POTS (Plain Old Telephone System) in recent years, but it was fifteen years ago that people started connecting their microphones to their computers for the express purpose of speaking with people remotely. Before that – as far back as the early nineteen eighties – computer-savvy people (kids may have been the most prominent but there were plenty of wired-in adults as well) were connecting their computers over the tradition phone system (using a device called a MoDem) to chat with (and in many cases to make) friends on public and private Bulletin Board Systems (BBSes). The Department of Defense (DARPA, actually) had already collaborated with universities to develop an international network of interconnected mainframes that was originally called the ARPAnet but which today is open to all and is more commonly referred to as the Internet. Television was not meant to be a passing fad, but with the development of technologies that allowed highly compressed transmission of audio-video over the ‘Ether’ has forced traditional television to evolve without any identifiable plan, while tolling the death knell of the video rental store.

All of this was done independently (although admittedly the two industries that seem to be the common thread to the development of the enabling technologies are, strangely enough, the military and the adult entertainment industry. Strange bedfellows indeed!) and to attribute all of these technological evolutions to a single company or even a single movement would be folly. However it would be a lie to say that our world has not been changed by the advent of the personal computer industry.

In the 1970s the personal computer (a term that had not been coined yet) was strictly the domain of hobbyists and enthusiasts – often referred to derogatorily as ‘geeks’. We had come a long way since the only way we could interact with computers was with Machine Language (that world-changing leap is credited to Admiral Grace Hopper, USN) but that did not mean that we could still have an intelligent, fluid conversation with them. Many of us remember the first time a computer said Hello to us… however in order for that conversation to take place someone had to first create a program to do so… something like the following:

10 PRINT “Please type your name.”

20 INPUT Name$

30 PRINT “Hello, “ Name$ “! How are you today?”

40 INPUT How$

50 IF How$=”Good” THEN PRINT “That’s great! I hope it continues!”: GOTO 100

60 PRINT “That’s too bad. I hope your day gets better!

100 END

Enthusiasts all over North America were learning the Beginner’s All-purpose Symbolic Instruction Code (BASIC) that was created by that group of kids in Albuquerque. The first ‘creation’ that the Microsoft Corporation marketed was a resounding success… but still not nearly popular enough to actually change the world.

In 1979 there were several home computers on the market, but three of the most popular were the Atari 800, the Commodore VIC 20, and the Apple ][. Atari was a pioneer and industry leader in video games, and making the leap from one industry to the other was, at the time, not too much of a stretch. Commodore was better known for business machines and devices – they made the PET computer but also filing cabinets. It was the Apple Corporation – essentially a couple of guys named Steve working out of their garage – that was the dark horse; they were also hungrier than their competition, and had something that the established players lacked, in that they were just like their target market – hobbyist geeks. In all likelihood nobody reading this article is currently using a computer by Atari or Commodore today… certainly not as their primary computer. However statistically there is a decent chance that some of them are using an Apple, and if you expand that out to mobile devices that percentage shoots up from the single-digits to the very high double-digits. They have had good times and bad, but of the major players from the dawn of the personal computer era Apple is one of the few that remain.

Apple was so successful with the Apple ][ line (including the ][+ and the most popular //e) that companies started developing ‘clones’ of the platform – essentially copies of the computer that looked the same, felt the same, and ran the same programs. In the early 1980s while high-end computer stores were selling the real McCoy for around $3,000 smaller computer stores (and electronics stores and eventually department stores) began selling these clones for about half the price. They were so successful that they began to hurt Apple’s bottom line. When it was time to develop the next platform they would not make the same mistake… they would create a proprietary system that could not be copied so easily. Although rumours of Mac clones would occasionally come up, nobody ever successfully cloned Apple’s GUI-based system.

Microsoft’s founders decided early on that they could either make hardware or software, but to make both would mean to make neither well. They had done very well with the BASIC language that was on most computers of the day. When they were invited to Armonk, NY to discuss developing an operating system for what the giant of the day, International Business Machines, were calling the IBM PC, they made what might be one of the most fateful decisions in the history of the computer industry – rather than developing the OS and then selling it to IBM, they would license it to them, and every computer that IBM would sell would include that OS, and in turn they would pay Microsoft a licensing fee for. The leaders of IBM, who at the time were not convinced that the PC would ever amount to much, thought they were making a good deal. In retrospect, this decision would be one of the nails in the coffin of Big Blue, while at the same time would make a lot of millionaires and then billionaires at Microsoft.

While IBM was developing the PC they turned to another company – Mitch Kapor’s Lotus – to develop a couple of business applications for the platform. As they had traditionally made a fortune selling hardware, they missed the signs that the future leaders of the computer industry would not sell hardware but software. Like the Apple before them, the PC would be cloned for much less money – rather than developing their own CPU they turned to Intel and licensed the 8086, and did not think to write any non-compete agreements, which allowed Intel to sell their CPUs to companies like COMPAQ and others. Intel, who had not thought that anyone would really want to clone their CPUs, did not protect their designs very well.

Just as with the Apple //e, whose computers were cloned and sold cheaper by their competition, IBM’s PC was cloned and sold for a fraction of the cost. IBM was a giant that was too big to recognize the threat, and too set in its ways to notice the world passing them by. When COMPAQ was the first to market with e PC that was completely compatible with IBM’s, but which leveraged the power of Intel’s new 80386 processor, IBM was far too behind to catch up quickly. The once industry leader reinforced the industry view of them as a fading giant when they finally released the PS/2 line, and a number of them still ran the original 8088 and 80286 processors. Today, thirty years after the IBM PC was introduced, the vast majority of us have PCs that can trace their lineage back to that original machine made by IBM in Tampa, Florida. Very few of them are made by IBM, and even the ones who are direct descendants of the original are made by a Chinese company called Lenovo, who bought IBM’s PC business several years ago.

In the meantime Intel, whose CPUs were also being clone, was getting wise. While it was too late for the 80386 and 80486 lines, their next generation, the Pentium line, would be different enough in architecture that it would be difficult to properly clone, while at the same time changing the naming to an actual copyrightable name rather than a generic number ensured that their competition would have to begin to evolve on their own. One of those competitors (AMD) did and would again become real competition to Intel, but with their own product – not simply a clone of the original. (Although to this day we refer to 32-bit software as x86, from the original Intel design, it is important to note that it was AMD that was first to market a 64-bit processor, and while we do refer to that architecture as x64, the familiar i386 directory in Windows has quietly been retired, and the AMD64 is prevalent, if silent, in the Windows source and installs.

In the late 1970s XEROX (another major player in the business machines industry) dabbled with personal computers, but wanted to make the experience easier for the end user. They developed a prototype of a computer that did not need a keyboard for operation; rather they developed what would eventually be called a graphical user interface (GUI) that allowed us for the first time to interact with a computer spatially rather than with words and numbers. Rather than typing commands, the user would move a pointing device that would cause the cursor to move and control objects on the desktop (another term that would be coined later). While it was a brilliant idea, it was ahead of its time. XEROX determined that the projected cost of the PARC 9000 would be in excess of $13,000 – far too expensive to make it a successful product. They mothballed it, but would occasionally demonstrate it to visitors of their Palo Alto Research Center (PARC) in Silicon Valley. Two fateful visitors were Steve Jobs and Bill Gates, both of whom recognized possibilities that XEROX might not have seen.

If it is the widespread proliferation of the GUI that changed the world, then credit has to go to the Apple Corporation, who were first to market – first with the LISA and then with the Macintosh systems. They beat both Microsoft’s Windows and OS/2 (a joint development effort of IBM and Microsoft) by several years. When Microsoft did finally release Windows 3 (the first version that was commercially viable as a standalone product) in 1989 most people thought they were simply copying the hugely successful Macintosh, which was still only available to people willing to buy Apple’s computers. In fact they were still behind the trend, because by this time the most popular software for the PC was well and truly entrenched in businesses, and while they would run on Windows with a bit of effort, they were still text-mode applications that would only run using PIF files that would ‘wedge’ them into Windows.

During the course of the next few years, however, something phenomenal happened. Software companies started developing software to run on Microsoft Windows. At first it was the same desktop publishers that had been leveraging a run-time edition of Windows for several years, such as Aldus’ PageMaker and Ventura’s Publisher. It is easy to forget today that in those crossover days – when the GUI was not actually part of the operating system but rather loaded on top of it – that there was competition for the PC’s desktop. Digital Research released their version – GEM 3.0 – around the same time as Microsoft released theirs, and it was not immediately clear which platform would prevail. However Microsoft made it easier for third-party developers to create software that ran on Windows, and the battle did not last very long. It was Microsoft that came out on top. Soon those companies whose software led the industry – Lotus, dBASE, and WordPerfect to name a few large players – began developing GUI versions of their applications. The first iterations may not have been as easy to work with as their text-based versions, by running them on Windows the end-user could begin to do something they had never been able to do before… run several applications simultaneously. They could write a document in WordPerfect, reference their spreadsheet in Lotus 1-2-3, and then create a mail-merge with the dBASE database… without exiting any of them… just like some people did on the Macintosh computers that were very user-friendly, but had a much more limited number of available applications.

Microsoft had, of course, been creating software applications for several years, both on the PC and on the Mac. They had a word processor that was never as popular as WordPerfect, and what became Excel never took a lot of market share from Lotus 1-2-3. What they had going for them, however, was the vision of interoperability between the most common applications that were used in business. While other companies came to market with application bundles before Microsoft Office was even a vision, but the ability to not only work with the applications simultaneously, but to also be able to copy information from one and seamless paste it into another – while maintaining the proper format (whether source or destination) really was a game changer. That more than anything likely sealed the fate of fulfilling the prediction of a PC on every desktop.

To be continued… stay tuned!

%d bloggers like this: